Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | — | 50% 2r · 2.0/map | — | 0% 1r · 3.2/map | 20% 5r · 22nd · 5.1/map | |
| 22 gate WTA | — | 0% 3r · 24th · 1.9/map | — | 0% 3r · 24th · 2.0/map | 0% 1r · 0.1/map | 50% 2r · 3.3/map | 100% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Gryffindor Appletop 3 1 of 1 (avg 13%) · league rank Top 7% (16%)
- Breezy Desire top 3 0 of 1 (avg 13%) · league rank Top 18% (15%)
- Kaleidoscopic Thrillertop 3 0 of 1 (avg 13%) · league rank Top 28% (13%)
- Pluto Dusty Paradise top 3 0 of 1 (avg 13%) · league rank Top 34% (13%)
- Opulent Thunderstormtop 3 0 of 1 (avg 13%) · league rank Top 37% (12%)
- Sydney Stylertop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Solar Twinkletop 3 0 of 1 (avg 13%)
- Windy Wankertop 3 0 of 1 (avg 13%) · league rank Bottom 40% (10%)
- Pluto Bullfinch Warrior top 3 0 of 1 (avg 13%) · league rank Bottom 35% (9.6%)
- Sydney Gryffindor Drumbeattop 3 0 of 1 (avg 13%) · league rank Bottom 16% (7.5%)
- Napoleon Swiveltop 3 0 of 1 (avg 13%) · league rank Bottom 15% (7.4%)
- Yaditop 3 0 of 1 (avg 13%) · league rank Bottom 7% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).