Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Pluto Dusty Paradise top 3 1 of 5 (avg 13%) · league rank Top 15% (15%)
- Sydney Stylertop 3 0 of 1 (avg 13%) · league rank Top 38% (12%)
- Opulent Thunderstormtop 3 0 of 5 (avg 13%) · league rank Middle (12%)
- Kaleidoscopic Thrillertop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Breezy Desire top 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Trigger Warningtop 3 2 of 5 (avg 13%) · league rank Middle (11%)
- Gryffindor Appletop 3 0 of 5 (avg 13%) · league rank Bottom 32% (9.3%)
- Pluto Bullfinch Warrior top 3 0 of 5 (avg 13%) · league rank Bottom 27% (8.6%)
- Yaditop 3 0 of 5 (avg 13%) · league rank Bottom 25% (8.5%)
- Drumbeat Sydneytop 3 0 of 4 (avg 13%) · league rank Bottom 23% (8.3%)
- Napoleon Swiveltop 3 0 of 5 (avg 13%) · league rank Bottom 18% (7.7%)
- Windy Wankertop 3 0 of 5 (avg 13%) · league rank Bottom 15% (7.4%)
- Sydney Gryffindor Drumbeattop 3 0 of 5 (avg 13%) · league rank Bottom 14% (7.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).