Team report · Lower league

Roman Empire

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Sydney Gryffindor Drumbeat560.2× avg
Windy Wanker350.0× avg
Kaleidoscopic Thriller311.3× avg
Galloping Breeze282.5× avg
Trigger Warning270.0× avg
Pavan Gryffindor 271.9× avg
Yadi261.2× avg
True Gryffindor Speed260.4× avg
Pavan Gryffindor Drumbeat 241.7× avg
Drumbeat Sydney232.7× avg
Gryffindor Apple231.3× avg
Breezy Desire 220.8× avg
Sydney Styler220.4× avg
Opulent Thunderstorm202.0× avg
Pluto Dusty Paradise 181.9× avg
Omega You Are Lost160.0× avg
Pluto Bullfinch Warrior 151.3× avg
Napoleon Swivel150.8× avg
Tusk110.0× avg
Real Adventurer101.8× avg
Sofia Vergara72.8× avg
Pudge60.0× avg
Grimy Departed Spirit 50.0× avg
Gryffindor Night Element50.0× avg
Toddler’s Wraith 54.4× avg
Red Grace50.0× avg
Gryffindor Night40.0× avg
Solar Twinkle40.0× avg
Toddler’s Vixen20.0× avg
Exquisite Dandelion10.0× avg
Urban Pace 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

🪃EUREKA🦘: Power 56.2, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).