Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 67% 3r · 6th · 2.0/map | 100% 3r · 1st · 1.1/map | 83% 6r · 1st · 2.0/map | — | 61% 6r · 8th · 1.7/map | ||
| 6 gate WTA | — | 13% 5r · 21st · 1.5/map | 78% 9r · 2nd · 3.0/map | ||||
| 16 gate WTA | 33% 3r · 15th · 1.1/map | 67% 3r · 8th · 2.0/map | 67% 3r · 6th · 0.9/map | 0% 2r · 0.5/map | 67% 6r · 4th · 2.0/map | ||
| 24 gate WTA | 0% 3r · 17th · 1.0/map | 33% 3r · 15th · 1.0/map | 53% 7r · 7th · 3.4/map | 67% 3r · 4th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Pluto Dusty Paradise won 0 of 3 (avg 4.2%) · league rank Top 12% (5.7%)
- Urban Pace won 0 of 1 (avg 4.2%)
- Drumbeat Sydneywon 0 of 2 (avg 4.2%)
- Opulent Thunderstormwon 0 of 3 (avg 4.2%) · league rank Middle (3.7%)
- Sydney Stylerwon 0 of 3 (avg 4.2%) · league rank Middle (3.7%)
- Breezy Desire won 0 of 3 (avg 4.2%) · league rank Middle (3.6%)
- Kaleidoscopic Thrillerwon 0 of 3 (avg 4.2%) · league rank Middle (3.4%)
- Trigger Warningwon 0 of 3 (avg 4.2%) · league rank Bottom 38% (3.0%)
- Pluto Bullfinch Warrior won 0 of 3 (avg 4.2%) · league rank Bottom 24% (2.5%)
- Yadiwon 0 of 3 (avg 4.2%) · league rank Bottom 22% (2.4%)
- Napoleon Swivelwon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.2%)
- Windy Wankerwon 0 of 3 (avg 4.2%) · league rank Bottom 14% (2.2%)
- Sydney Gryffindor Drumbeatwon 0 of 3 (avg 4.2%) · league rank Bottom 13% (2.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).