Roman Empire vs 🪃EUREKA🦘
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 64%20r 37%11r | 81%6r 100%3r | 60%5r 50%2r | 80%5r 33%3r | 44%13r 64%8r | 20%5r 67%3r | 38%11r 75%7r |
| 6 gate madness | 61%13r 57%8r | 39%11r 52%7r | 40%5r 100%3r | 42%6r 100%3r | 33%14r 30%7r | 32%10r 21%5r | |
| 12 gate WTA | 40%5r 100%3r | 60%5r 100%3r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 3, behind in 9 and level in 2.
- 1000m 1v1 64% vs 37%
- 2200m 6 gate madness 32% vs 21%
- 1600m 1v1 80% vs 33%
- 1600m 6 gate madness 42% vs 100%
- 2200m 1v1 38% vs 75%
- 1200m 12 gate WTA 40% vs 100%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
🪃EUREKA🦘: Power 61.9, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).