Compare with
In the 10 races that come up most, Roman Empire's best option is ahead in 1, 🪃EUREKA🦘's in 0 and level in 9.
Race · how often
Roman Empire's best🪃EUREKA🦘's best
1000m 1v1
1.5 per map
Breezy Desire Middle51%
The Kill CodeTop 26%52%
2200m 24 gate madness
1.2 per map
Pavan Gryffindor Top 4%19%
TokensTop 1%21%
1000m 6 gate madness
1.1 per map
Windy WankerTop 13%54%
The Kill CodeTop 24%53%
1400m 1v1
1.0 per map
Windy WankerMiddle51%
Nakatomi PlazaTop 24%53%
1200m 6 gate madness
1.0 per map
Sydney StylerMiddle51%
Empress of FireTop 3%56%
2200m 1v1
1.0 per map
Pavan Gryffindor Middle55%
Bonus TokensTop 27%57%
2000m 6 gate WTA
1.0 per map
Pavan Gryffindor Top 6%22%
TokensTop 4%22%
1600m 6 gate madness
0.9 per map
Gryffindor AppleTop 1%62%
Hammered BeastTop 18%54%
2200m 6 gate madness
0.9 per map
Pavan Gryffindor Top 36%56%
Bonus TokensTop 8%60%
1800m 24 gate madness
0.8 per map
Pavan Gryffindor Drumbeat Top 4%18%
Platypus NailsTop 3%18%
Left = Roman Empire's best-ranked core in that race, right = 🪃EUREKA🦘's (cores with 3+ league races of it). Click a pair to compare the two in every race.
🪃EUREKA🦘: Power 60.9, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).