Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Stella Artoistop 3 1 of 8 (avg 13%) · league rank Top 16% (15%)
- Larry Skellytop 3 2 of 8 (avg 13%) · league rank Top 20% (14%)
- Expensive Sunlighttop 3 1 of 8 (avg 13%) · league rank Top 21% (14%)
- Bitter Beer Facetop 3 1 of 6 (avg 13%) · league rank Top 23% (14%)
- Larrys Boy is a Cattop 3 1 of 5 (avg 13%) · league rank Top 27% (14%)
- Sprint on that Thangtop 3 0 of 8 (avg 13%) · league rank Top 28% (13%)
- Dodgers 2025 WS Championstop 3 1 of 8 (avg 13%) · league rank Top 30% (13%)
- Ember Heardtop 3 0 of 3 (avg 13%) · league rank Top 30% (13%)
- Embers Dutchesstop 3 0 of 7 (avg 13%) · league rank Top 39% (12%)
- Absolute Gumtop 3 1 of 8 (avg 13%) · league rank Middle (12%)
- Larry the Whaletop 3 0 of 1 (avg 13%)
- Silver Valkyrietop 3 0 of 6 (avg 13%) · league rank Bottom 38% (9.9%)
- When Ember meets Larrytop 3 0 of 8 (avg 13%) · league rank Bottom 36% (9.7%)
- Embers Lava Queentop 3 0 of 3 (avg 13%) · league rank Bottom 33% (9.4%)
- Dodger Gurutop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.1%)
- Keystone Light Supermodeltop 3 1 of 5 (avg 13%) · league rank Bottom 20% (8.0%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).