Team report · Pro league · alpha
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TMBPOTD vs HellBound Legends

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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TMBPOTD
HellBound Legends
  • Everyone Wisheswon 0 of 4 (avg 4.5%) · league rank Top 10% (6.9%)
  • Panzer Divisionwon 0 of 4 (avg 4.5%) · league rank Top 17% (5.9%)
  • Apollo IIwon 0 of 4 (avg 4.5%) · league rank Middle (4.1%)
  • Perfect Cadencewon 0 of 4 (avg 4.5%) · league rank Middle (3.4%)
  • Donglewon 1 of 4 (avg 4.5%) · league rank Middle (3.4%)
  • Sin to Winwon 0 of 4 (avg 4.5%) · league rank Bottom 39% (3.0%)
  • DoubleDealingwon 0 of 4 (avg 4.5%) · league rank Bottom 28% (2.6%)
  • Mad Maxiewon 0 of 4 (avg 4.5%) · league rank Bottom 15% (2.3%)
  • Fighter Jetwon 0 of 4 (avg 4.5%) · league rank Bottom 13% (2.3%)
  • Immortal Outlawwon 0 of 4 (avg 4.5%) · league rank Bottom 7% (2.3%)
  • Finish line menacewon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)

HellBound Legends: Power 41.9, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).