TMBPOTD vs HellBound Legends
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 52%13r 25%16r | 100%2r 25%4r | 46%5r 47%4r | 43%7r 40%5r | 35%11r 37%10r | 100%2r 50%4r | 33%11r 38%9r |
| 6 gate madness | 45%11r 42%10r | 0%5r 49%9r | 50%2r 25%4r | 30%7r 41%5r | 43%7r 40%5r | 79%8r 27%11r | 67%9r 49%8r |
| 12 gate madness | —0r —0r | 40%5r 100%1r | 100%2r 100%1r | 80%5r 0%1r | |||
| 24 gate madness | 67%9r 40%5r | 25%8r 0%3r | 25%8r 25%8r | 100%1r 0%1r | 67%12r 43%7r | 63%24r 36%21r | |
| 4 gate WTA | 100%4r 40%5r | 60%5r 100%1r | 47%10r 20%8r | 80%5r 100%1r | 41%12r 64%11r | 40%5r 0%1r | 82%6r 25%9r |
| 6 gate WTA | 60%5r 0%1r | 50%6r 62%8r | 100%4r 0%1r | 20%5r 100%1r | 58%16r 55%16r | 60%5r 100%2r | |
| 12 gate WTA | 0%2r 25%4r | 0%2r 75%4r | |||||
| 16 gate WTA | 75%4r 60%5r | 25%4r 40%5r | 33%3r 0%5r | 0%2r 0%3r | 75%8r 30%10r | ||
| 22 gate WTA | 0%7r 0%6r | 42%12r 67%12r | 50%2r 0%1r | 50%12r 25%12r | 75%5r 25%4r | 50%8r 13%8r | 53%5r 25%4r |
| 24 gate WTA | 75%4r 20%5r | 50%4r 40%5r | 73%10r 48%13r | 0%2r 75%4r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- Embers BullsEye won 0 of 5 (avg 4.5%) · league rank Top 5% (7.4%)
- Embers Lava Queenwon 0 of 5 (avg 4.5%) · league rank Top 8% (6.9%)
- Silver Valkyriewon 0 of 5 (avg 4.5%) · league rank Top 9% (6.9%)
- Delicate Flyerwon 1 of 5 (avg 4.5%) · league rank Top 11% (6.6%)
- Harmonys Cashwon 0 of 5 (avg 4.5%) · league rank Top 19% (6.2%)
- Ember Heardwon 2 of 5 (avg 4.5%) · league rank Top 20% (6.2%)
- Larrys Boy is a Catwon 1 of 5 (avg 4.5%) · league rank Middle (4.8%)
- Embers Dutchesswon 0 of 2 (avg 4.5%)
- Yippie Scissor Starwon 0 of 2 (avg 4.5%)
- Grand Theft Victorwon 0 of 3 (avg 4.5%) · league rank Bottom 27% (3.2%)
- Grungy and Purewon 0 of 5 (avg 4.5%) · league rank Bottom 21% (2.8%)
- Tony Hawk Tuahwon 0 of 3 (avg 4.5%) · league rank Bottom 11% (2.4%)
- When Ember meets Larrywon 0 of 5 (avg 4.5%) · league rank Bottom 10% (2.4%)
- Panzer Divisionwon 0 of 4 (avg 4.5%) · league rank Top 15% (6.4%)
- Everyone Wisheswon 0 of 4 (avg 4.5%) · league rank Top 16% (6.3%)
- Perfect Cadencewon 0 of 4 (avg 4.5%) · league rank Top 21% (6.2%)
- Donglewon 0 of 4 (avg 4.5%) · league rank Top 34% (5.5%)
- DoubleDealingwon 1 of 4 (avg 4.5%) · league rank Bottom 35% (3.6%)
- Apollo IIwon 0 of 4 (avg 4.5%) · league rank Bottom 22% (2.9%)
- Sin to Winwon 0 of 4 (avg 4.5%) · league rank Bottom 21% (2.8%)
- Mad Maxiewon 0 of 4 (avg 4.5%) · league rank Bottom 16% (2.6%)
- Finish line menacewon 0 of 4 (avg 4.5%) · league rank Bottom 8% (2.3%)
- Immortal Outlawwon 0 of 4 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Fighter Jetwon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)
HellBound Legends: Power 41.9, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).