Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- Embers BullsEye won 0 of 5 (avg 4.5%) · league rank Top 5% (7.4%)
- Embers Lava Queenwon 0 of 5 (avg 4.5%) · league rank Top 8% (6.9%)
- Silver Valkyriewon 0 of 5 (avg 4.5%) · league rank Top 9% (6.9%)
- Delicate Flyerwon 1 of 5 (avg 4.5%) · league rank Top 11% (6.6%)
- Harmonys Cashwon 0 of 5 (avg 4.5%) · league rank Top 19% (6.2%)
- Ember Heardwon 2 of 5 (avg 4.5%) · league rank Top 20% (6.2%)
- Larrys Boy is a Catwon 1 of 5 (avg 4.5%) · league rank Middle (4.8%)
- Embers Dutchesswon 0 of 2 (avg 4.5%)
- Yippie Scissor Starwon 0 of 2 (avg 4.5%)
- Grand Theft Victorwon 0 of 3 (avg 4.5%) · league rank Bottom 27% (3.2%)
- Grungy and Purewon 0 of 5 (avg 4.5%) · league rank Bottom 21% (2.8%)
- Tony Hawk Tuahwon 0 of 3 (avg 4.5%) · league rank Bottom 11% (2.4%)
- When Ember meets Larrywon 0 of 5 (avg 4.5%) · league rank Bottom 10% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).