Team report · Pro league · alpha
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TMBPOTD vs HellBound Legends

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 16 gate WTA

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TMBPOTD
HellBound Legends
  • Donglewon 0 of 5 (avg 6.3%) · league rank Middle (5.8%)
  • Mad Maxiewon 0 of 5 (avg 6.3%) · league rank Bottom 36% (5.3%)
  • Everyone Wisheswon 0 of 5 (avg 6.3%) · league rank Bottom 24% (4.4%)
  • Sin to Winwon 0 of 5 (avg 6.3%) · league rank Bottom 24% (4.3%)
  • Fighter Jetwon 0 of 5 (avg 6.3%) · league rank Bottom 20% (4.1%)
  • Deal with the Devilwon 0 of 5 (avg 6.3%) · league rank Bottom 14% (3.7%)
  • Immortal Outlawwon 0 of 5 (avg 6.3%) · league rank Bottom 11% (3.6%)
  • Finish line menacewon 0 of 5 (avg 6.3%) · league rank Bottom 5% (3.3%)

HellBound Legends: Power 41.9, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).