Team report · Pro league · alpha
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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Ember Heard6011.3× avg
Expensive Sunlight5561.1× avg
Grungy and Pure5361.0× avg
Mean Trick5330.9× avg
Harmonys Cash5091.5× avg
Larry Skelly4981.1× avg
Legendary Osprey2980.0× avg
Larrys Bullseye2961.0× avg
Delicate Flyer2931.5× avg
Bitter Beer Face2841.3× avg
Give 'em Hell2560.8× avg
Massive Prize Pool2551.5× avg
Kimas Double Ds2531.1× avg
Stella Artois2431.4× avg
Hell has Frozen Over2411.6× avg
Dodgers 2025 WS Champions2261.2× avg
Absolute Gum2230.9× avg
Grand Theft Victor2210.9× avg
Larrys Boy is a Cat2041.0× avg
Absolute Dodger Three-Peat1821.0× avg
Sprint on that Thang1710.9× avg
Rock The Bells1620.1× avg
Ember Guru1610.3× avg
DNA Daily Disappointment1070.2× avg
Glorius Bastard850.3× avg
Absolute Intelligence770.9× avg
TMBPOTD500.2× avg
Larry the Creator370.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

HellBound Legends: Power 46.8, #30. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).