TMBPOTD vs HellBound Legends
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50%4r 50%4r | 0%3r 0%2r | 25%8r 25%8r | 100%1r 0%1r | 88%7r 32%6r | 65%22r 35%20r | |
| 22 gate WTA | 0%7r 0%6r | 42%12r 67%12r | 50%2r 0%1r | 50%12r 25%12r | 75%5r 25%4r | 50%8r 13%8r | 51%5r 25%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 10 races with 3+ rounds for both teams, you're ahead in 6, behind in 1 and level in 3.
- 1800m 24 gate madness 88% vs 32%
- 2200m 24 gate madness 65% vs 35%
- 2000m 22 gate WTA 50% vs 13%
- 1200m 22 gate WTA 42% vs 67%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
HellBound Legends: Power 34.8, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).