Team report · Pro league · alpha
Compare with

Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Silver Valkyrie860.7× avg
Embers Lava Queen822.1× avg
Harmonys Cash651.2× avg
Ember Heard571.4× avg
Grungy and Pure561.3× avg
Embers BullsEye 551.6× avg
Delicate Flyer521.0× avg
Larrys Boy is a Cat521.0× avg
Embers Dutchess521.4× avg
When Ember meets Larry510.3× avg
Grand Theft Victor500.8× avg
Expensive Sunlight491.1× avg
Give 'em Hell471.4× avg
TMBPOTD450.0× avg
Dodgers 2025 WS Champions440.0× avg
Larry Skelly410.6× avg
Bitter Beer Face381.8× avg
Stella Artois371.0× avg
Hell has Frozen Over351.6× avg
Sprint on that Thang340.4× avg
Dodger Guru310.4× avg
Tony Hawk Tuah300.0× avg
Keystone Light Supermodel230.0× avg
Massive Prize Pool211.9× avg
Yippie Scissor Star150.7× avg
Absolute Gum130.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

HellBound Legends: Power 34.8, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).