Team report · Pro league · alpha

TMBPOTD

Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Ember Heard3141.8× avg
Mean Trick2440.7× avg
Grungy and Pure2191.1× avg
Harmonys Cash2191.7× avg
Larry Skelly2041.1× avg
Legendary Osprey1880.0× avg
Expensive Sunlight1821.3× avg
Give 'em Hell1780.9× avg
Hell has Frozen Over1561.8× avg
Larrys Bullseye1531.0× avg
Grand Theft Victor1461.0× avg
Kimas Double Ds1401.0× avg
Delicate Flyer1331.6× avg
Larrys Boy is a Cat1270.9× avg
Massive Prize Pool1171.8× avg
Bitter Beer Face1131.5× avg
Stella Artois1081.4× avg
Dodgers 2025 WS Champions1081.5× avg
Absolute Gum1080.6× avg
Sprint on that Thang971.4× avg
Absolute Dodger Three-Peat881.0× avg
DNA Daily Disappointment800.3× avg
Rock The Bells740.0× avg
Ember Guru720.4× avg
Glorius Bastard690.2× avg
Absolute Intelligence550.2× avg
TMBPOTD380.3× avg
Larry the Creator280.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).