Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 46% 13r · 21st · 1.0/map | 38% 9r · 22nd · 0.7/map | 42% 26r · 27th · 2.0/map | 40% 5r · 21st · 0.5/map | 52% 42r · 19th · 3.2/map | 59% 66r · 9th · 5.1/map | |
| 22 gate WTA | 57% 37r · 11th · 3.1/map | 69% 26r · 4th · 2.0/map | 66% 20r · 7th · 1.6/map | 62% 26r · 6th · 2.0/map | 0% 1r · 0.1/map | 57% 43r · 13th · 3.2/map | 38% 13r · 30th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Hell has Frozen Overtop 3 17 of 66 (avg 13%) · league rank Top 6% (18%)
- Delicate Flyertop 3 14 of 66 (avg 13%) · league rank Top 7% (18%)
- Harmonys Cashtop 3 16 of 66 (avg 13%) · league rank Top 7% (18%)
- Grungy and Puretop 3 12 of 66 (avg 13%) · league rank Top 15% (16%)
- Grand Theft Victortop 3 11 of 66 (avg 13%) · league rank Top 30% (13%)
- Give 'em Helltop 3 8 of 66 (avg 13%) · league rank Top 32% (13%)
- Ember Heardtop 3 7 of 66 (avg 13%) · league rank Top 35% (13%)
- Larrys Boy is a Cattop 3 7 of 66 (avg 13%) · league rank Middle (11%)
- Larrys Bullseyetop 3 6 of 66 (avg 13%) · league rank Middle (11%)
- Larry the Creatortop 3 0 of 9 (avg 13%) · league rank Middle (11%)
- Glorius Bastardtop 3 0 of 21 (avg 13%) · league rank Middle (9.8%)
- Mean Tricktop 3 8 of 66 (avg 13%) · league rank Bottom 33% (8.4%)
- DNA Daily Disappointmenttop 3 0 of 33 (avg 13%) · league rank Bottom 27% (7.8%)
- TMBPOTDtop 3 0 of 12 (avg 13%) · league rank Bottom 18% (7.0%)
- Legendary Ospreytop 3 0 of 57 (avg 13%) · league rank Bottom 6% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).