Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Ember Heard | 143 | 1.7× avg | ||
| Harmonys Cash | 135 | 1.1× avg | ||
| Mean Trick | 134 | 0.7× avg | ||
| Grungy and Pure | 117 | 0.9× avg | ||
| Expensive Sunlight | 97 | 1.3× avg | ||
| Glorius Bastard | 91 | 0.5× avg | — | |
| Grand Theft Victor | 87 | 0.8× avg | ||
| Give 'em Hell | 80 | 1.4× avg | ||
| Hell has Frozen Over | 78 | 1.9× avg | ||
| Kimas Double Ds | 74 | 1.9× avg | ||
| Legendary Osprey | 72 | 0.0× avg | — | |
| Thistle | 67 | 0.0× avg | — | |
| Larry the Horse | 64 | 0.6× avg | ||
| Massive Prize Pool | 62 | 1.9× avg | ||
| Larry Skelly | 62 | 1.0× avg | ||
| DNA Daily Bonus Badge Long | 61 | 0.7× avg | ||
| Larrys Boy is a Cat | 60 | 0.7× avg | ||
| Bitter Beer Face | 59 | 0.8× avg | ||
| Sprint on that Thang | 58 | 1.1× avg | ||
| Stella Artois | 58 | 1.5× avg | ||
| Dodgers 2025 WS Champions | 58 | 0.9× avg | ||
| Absolute Dodger Three-Peat | 53 | 0.7× avg | ||
| Absolute Gum | 41 | 0.6× avg | ||
| Rock The Bells | 39 | 0.0× avg | — | |
| Absolute Intelligence | 36 | 1.2× avg | ||
| Trust Me Bro Pick of the Day | 33 | 0.3× avg | — | |
| Dodger Guru | 33 | 0.0× avg | — | |
| Ember Rush | 29 | 2.9× avg | ||
| Larrys Bullseye | 11 | 0.9× avg | — | |
| Delicate Flyer | 9 | 2.5× avg | ||
| Little Bitz | 5 | 0.0× avg | — | |
| Ember Guru | 5 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).