Team report · Pro league · alpha
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Grungy and Pure1281.1× avg
Ember Heard1190.9× avg
Mean Trick1091.0× avg
Expensive Sunlight1031.2× avg
Harmonys Cash911.7× avg
Larry Skelly871.2× avg
Delicate Flyer671.4× avg
Dodgers 2025 WS Champions621.2× avg
Bitter Beer Face561.1× avg
Hell has Frozen Over451.0× avg
Massive Prize Pool451.5× avg
Sprint on that Thang440.5× avg
Absolute Gum440.6× avg
Grand Theft Victor350.7× avg
Give 'em Hell340.7× avg
Stella Artois321.9× avg
Larrys Bullseye261.3× avg
Kimas Double Ds250.9× avg
Larrys Boy is a Cat251.3× avg
Legendary Osprey240.0× avg
Ember Guru220.7× avg
Absolute Dodger Three-Peat221.5× avg
Absolute Intelligence221.8× avg
Rock The Bells170.6× avg
DNA Daily Disappointment80.0× avg
TMBPOTD40.0× avg
Glorius Bastard30.0× avg
Larry the Creator24.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).