Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Hell has Frozen Overtop 3 0 of 13 (avg 13%) · league rank Top 6% (18%)
- Delicate Flyertop 3 5 of 13 (avg 13%) · league rank Top 7% (18%)
- Harmonys Cashtop 3 5 of 13 (avg 13%) · league rank Top 7% (18%)
- Grungy and Puretop 3 4 of 13 (avg 13%) · league rank Top 15% (16%)
- Massive Prize Pooltop 3 2 of 10 (avg 13%) · league rank Top 28% (14%)
- Grand Theft Victortop 3 2 of 13 (avg 13%) · league rank Top 30% (13%)
- Give 'em Helltop 3 2 of 13 (avg 13%) · league rank Top 32% (13%)
- Ember Heardtop 3 1 of 13 (avg 13%) · league rank Top 35% (13%)
- Larrys Boy is a Cattop 3 1 of 13 (avg 13%) · league rank Middle (11%)
- Larrys Bullseyetop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Dodgers 2025 WS Championstop 3 1 of 10 (avg 13%) · league rank Middle (9.9%)
- Glorius Bastardtop 3 0 of 1 (avg 13%) · league rank Middle (9.8%)
- Mean Tricktop 3 0 of 13 (avg 13%) · league rank Bottom 33% (8.4%)
- DNA Daily Disappointmenttop 3 0 of 8 (avg 13%) · league rank Bottom 27% (7.8%)
- TMBPOTDtop 3 0 of 4 (avg 13%) · league rank Bottom 18% (7.0%)
- Legendary Ospreytop 3 0 of 3 (avg 13%) · league rank Bottom 6% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).