Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Ember Heard | 63 | 1.3× avg | ||
| Mean Trick | 59 | 0.6× avg | ||
| Grungy and Pure | 54 | 0.7× avg | ||
| Expensive Sunlight | 38 | 1.0× avg | ||
| Harmonys Cash | 36 | 1.1× avg | ||
| Bitter Beer Face | 23 | 2.3× avg | ||
| Larry Skelly | 22 | 1.0× avg | ||
| Larry the Horse | 17 | 0.8× avg | — | — |
| Sprint on that Thang | 16 | 1.3× avg | ||
| Legendary Osprey | 16 | 0.0× avg | — | |
| Hell has Frozen Over | 15 | 1.4× avg | ||
| Glorius Bastard | 15 | 0.3× avg | — | |
| Absolute Gum | 14 | 0.6× avg | ||
| Dodgers 2025 WS Champions | 13 | 0.9× avg | ||
| Larrys Boy is a Cat | 12 | 0.7× avg | ||
| Kimas Double Ds | 11 | 0.9× avg | ||
| Grand Theft Victor | 11 | 0.7× avg | ||
| Stella Artois | 10 | 2.0× avg | — | |
| Massive Prize Pool | 8 | 0.0× avg | — | |
| Absolute Dodger Three-Peat | 8 | 1.0× avg | ||
| Absolute Intelligence | 8 | 0.0× avg | — | |
| Give 'em Hell | 8 | 0.0× avg | — | |
| Rock The Bells | 7 | 0.0× avg | — | |
| Thistle | 7 | 0.9× avg | — | — |
| Ember Rush | 7 | 0.9× avg | — | — |
| DNA Daily Bonus Badge Long | 5 | 1.6× avg | — | |
| Little Bitz | 5 | 1.6× avg | — | |
| Delicate Flyer | 4 | 2.7× avg | — | — |
| Larrys Bullseye | 4 | 0.0× avg | — | — |
| Trust Me Bro Pick of the Day | 3 | 2.7× avg | — | — |
| Dodger Guru | 2 | 0.0× avg | — | — |
| Ember Guru | 2 | 2.7× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).