Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Little Bitztop 3 1 of 2 (avg 13%)
- Ember Rushtop 3 0 of 1 (avg 13%) · league rank Top 7% (17%)
- Harmonys Cashtop 3 0 of 4 (avg 13%) · league rank Top 12% (16%)
- Massive Prize Pooltop 3 0 of 4 (avg 13%) · league rank Top 14% (16%)
- Ember Heardtop 3 1 of 4 (avg 13%) · league rank Top 15% (16%)
- Dodgers 2025 WS Championstop 3 0 of 1 (avg 13%) · league rank Top 26% (14%)
- Kimas Double Dstop 3 0 of 4 (avg 13%) · league rank Top 30% (13%)
- Larrys Boy is a Cattop 3 0 of 2 (avg 13%) · league rank Top 32% (13%)
- Larrys Bullseyetop 3 0 of 1 (avg 13%)
- Mean Tricktop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Give 'em Helltop 3 0 of 1 (avg 13%) · league rank Middle (11%)
- Grand Theft Victortop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Thistletop 3 0 of 1 (avg 13%) · league rank Middle (10%)
- Larry Skellytop 3 0 of 1 (avg 13%) · league rank Bottom 40% (9.7%)
- Grungy and Puretop 3 0 of 4 (avg 13%) · league rank Bottom 39% (9.6%)
- DNA Daily Bonus Badge Longtop 3 0 of 2 (avg 13%) · league rank Bottom 35% (9.0%)
- Trust Me Bro Pick of the Daytop 3 0 of 1 (avg 13%) · league rank Bottom 18% (7.5%)
- Legendary Ospreytop 3 0 of 3 (avg 13%) · league rank Bottom 9% (6.7%)
- Rock The Bellstop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).