Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Stella Artoistop 3 1 of 4 (avg 13%) · league rank Top 16% (15%)
- Absolute Dodger Three-Peattop 3 1 of 4 (avg 13%) · league rank Top 16% (15%)
- Larry Skellytop 3 0 of 3 (avg 13%) · league rank Top 20% (14%)
- Expensive Sunlighttop 3 0 of 4 (avg 13%) · league rank Top 21% (14%)
- Bitter Beer Facetop 3 0 of 4 (avg 13%) · league rank Top 23% (14%)
- Sprint on that Thangtop 3 1 of 4 (avg 13%) · league rank Top 28% (13%)
- Dodgers 2025 WS Championstop 3 1 of 4 (avg 13%) · league rank Top 30% (13%)
- Ember Heardtop 3 1 of 4 (avg 13%) · league rank Top 30% (13%)
- Absolute Intelligencetop 3 0 of 4 (avg 13%) · league rank Top 38% (12%)
- Absolute Gumtop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- Ember Rushtop 3 0 of 1 (avg 13%)
- Larry the Horsetop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Thistletop 3 0 of 1 (avg 13%) · league rank Bottom 36% (9.7%)
- Mean Tricktop 3 0 of 1 (avg 13%) · league rank Bottom 24% (8.3%)
- Ember Gurutop 3 0 of 1 (avg 13%) · league rank Bottom 22% (8.1%)
- Dodger Gurutop 3 0 of 1 (avg 13%) · league rank Bottom 21% (8.1%)
- Legendary Ospreytop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).