Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Harmonys Cashtop 3 2 of 8 (avg 25%) · league rank Top 8% (31%)
- Delicate Flyertop 3 2 of 2 (avg 25%) · league rank Top 11% (31%)
- Hell has Frozen Overtop 3 1 of 8 (avg 25%) · league rank Top 28% (28%)
- Grungy and Puretop 3 2 of 8 (avg 25%) · league rank Top 31% (28%)
- Ember Heardtop 3 2 of 6 (avg 25%) · league rank Top 39% (27%)
- Mean Tricktop 3 3 of 8 (avg 25%) · league rank Bottom 34% (22%)
- Glorius Bastardtop 3 1 of 8 (avg 25%) · league rank Bottom 28% (20%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).