Team report · Pro league · alpha
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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Expensive Sunlight511.5× avg
Grungy and Pure461.0× avg
Harmonys Cash461.9× avg
Embers Dutchess420.7× avg
Silver Valkyrie401.5× avg
Ember Heard360.3× avg
Larry Skelly351.8× avg
Embers Lava Queen321.2× avg
Stella Artois301.5× avg
Embers BullsEye 291.2× avg
When Ember meets Larry291.6× avg
Absolute Gum262.1× avg
Bitter Beer Face262.3× avg
Delicate Flyer250.8× avg
Dodgers 2025 WS Champions240.0× avg
Massive Prize Pool211.0× avg
Tony Hawk Tuah190.0× avg
Dodger Guru160.0× avg
Sprint on that Thang161.2× avg
Give 'em Hell151.2× avg
Grand Theft Victor140.0× avg
Hell has Frozen Over123.0× avg
Keystone Light Supermodel90.0× avg
TMBPOTD60.0× avg
Larrys Boy is a Cat60.0× avg
Yippie Scissor Star40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

HellBound Legends: Power 48.6, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).