Team report · Pro league · alpha
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Expensive Sunlight2231.1× avg
Larry Skelly1711.0× avg
Harmonys Cash1681.6× avg
Grungy and Pure1640.7× avg
Mean Trick1580.8× avg
Ember Heard1461.5× avg
Larrys Bullseye1171.0× avg
Bitter Beer Face981.4× avg
Stella Artois981.1× avg
Legendary Osprey860.0× avg
Kimas Double Ds841.0× avg
Massive Prize Pool781.9× avg
Absolute Dodger Three-Peat670.8× avg
Rock The Bells660.0× avg
Delicate Flyer652.2× avg
Ember Guru620.0× avg
Larrys Boy is a Cat521.3× avg
Absolute Gum521.0× avg
Give 'em Hell440.4× avg
Dodgers 2025 WS Champions421.5× avg
Hell has Frozen Over402.3× avg
Grand Theft Victor360.9× avg
Sprint on that Thang282.0× avg
DNA Daily Disappointment190.0× avg
Glorius Bastard131.4× avg
TMBPOTD80.0× avg
Larry the Creator70.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).