Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 54% 26r · 13th · 2.0/map | 51% 19r · 17th · 1.3/map | 50% 26r · 19th · 1.9/map | — | 75% 23r · 3rd · 1.7/map | ||
| 6 gate WTA | 55% 31r · 13th · 2.3/map | 48% 22r · 23rd · 1.6/map | 61% 39r · 8th · 2.9/map | ||||
| 16 gate WTA | 24% 15r · 36th · 1.1/map | 65% 26r · 7th · 2.0/map | 33% 12r · 29th · 0.9/map | 38% 8r · 22nd · 0.5/map | 62% 26r · 13th · 2.0/map | ||
| 24 gate WTA | 62% 13r · 13th · 1.0/map | 62% 13r · 8th · 1.0/map | 49% 46r · 21st · 3.3/map | 67% 12r · 10th · 0.8/map | 100% 2r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 16 gate WTA
✕ close- Ember Heardwon 4 of 22 (avg 6.3%) · league rank Top 8% (8.5%)
- Bitter Beer Facewon 4 of 26 (avg 6.3%) · league rank Top 12% (8.0%)
- Stella Artoiswon 2 of 26 (avg 6.3%) · league rank Top 14% (7.9%)
- Expensive Sunlightwon 2 of 26 (avg 6.3%) · league rank Top 19% (7.5%)
- Larrys Bullseyewon 2 of 26 (avg 6.3%) · league rank Top 26% (7.2%)
- Larry Skellywon 1 of 26 (avg 6.3%) · league rank Top 29% (7.0%)
- Absolute Dodger Three-Peatwon 2 of 26 (avg 6.3%) · league rank Top 31% (6.9%)
- Larry the Creatorwon 0 of 1 (avg 6.3%)
- Ember Guruwon 0 of 17 (avg 6.3%) · league rank Bottom 20% (3.9%)
- Legendary Ospreywon 0 of 12 (avg 6.3%) · league rank Bottom 1% (3.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).