Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Expensive Sunlight | 130 | 1.1× avg | ||
| Mean Trick | 121 | 0.3× avg | — | |
| Grungy and Pure | 102 | 0.4× avg | ||
| Harmonys Cash | 101 | 2.0× avg | ||
| Ember Heard | 90 | 1.2× avg | ||
| Bitter Beer Face | 71 | 1.3× avg | ||
| Larry Skelly | 61 | 2.2× avg | ||
| Stella Artois | 53 | 0.8× avg | ||
| Kimas Double Ds | 52 | 1.6× avg | ||
| Massive Prize Pool | 48 | 2.6× avg | ||
| Legendary Osprey | 44 | 0.0× avg | — | |
| Rock The Bells | 43 | 0.0× avg | — | |
| Larry the Horse | 41 | 0.7× avg | ||
| Larrys Boy is a Cat | 39 | 1.0× avg | ||
| Thistle | 37 | 0.8× avg | ||
| Absolute Dodger Three-Peat | 34 | 1.1× avg | ||
| Larrys Bullseye | 25 | 0.6× avg | ||
| Dodgers 2025 WS Champions | 24 | 0.9× avg | ||
| Absolute Gum | 24 | 0.0× avg | — | |
| Sprint on that Thang | 23 | 0.6× avg | ||
| Glorius Bastard | 20 | 1.7× avg | ||
| Dodger Guru | 18 | 0.0× avg | — | |
| Give 'em Hell | 18 | 0.0× avg | — | |
| Ember Guru | 18 | 0.8× avg | ||
| Grand Theft Victor | 16 | 0.0× avg | — | |
| Ember Rush | 16 | 0.0× avg | — | |
| Trust Me Bro Pick of the Day | 12 | 0.0× avg | — | |
| Hell has Frozen Over | 12 | 4.8× avg | ||
| DNA Daily Bonus Badge Long | 9 | 3.7× avg | — | |
| Absolute Intelligence | 9 | 0.0× avg | — | |
| Delicate Flyer | 6 | 2.7× avg | — | |
| Little Bitz | 5 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).