Team report · Pro league · alpha
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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Expensive Sunlight201.2× avg
Silver Valkyrie141.1× avg
Delicate Flyer140.4× avg
Larry Skelly130.9× avg
Harmonys Cash131.2× avg
Absolute Gum101.0× avg
Ember Heard81.3× avg
Grungy and Pure81.6× avg
Bitter Beer Face70.4× avg
Embers Lava Queen71.5× avg
Dodgers 2025 WS Champions51.2× avg
Stella Artois40.9× avg
Dodger Guru20.0× avg
Thistle Queen20.0× avg
Embers Dutchess21.7× avg
Massive Prize Pool21.7× avg
Larry the Whale10.0× avg
Embers BullsEye 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

HellBound Legends: Power 39.9, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).