Team report · Lower league

Alba Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Screaming Jet1331.3× avg
Cranky1260.8× avg
Danger1221.1× avg
Plasma Fighter1171.3× avg
Reboot Rising1080.2× avg
Chumbawamba1081.0× avg
Don't Look Back In Anger1051.3× avg
Wrist Rocket990.9× avg
Rocket Dash981.0× avg
Morgan le Fay941.2× avg
Scarlett O'Hara900.9× avg
Pot Hunter841.3× avg
Hellfire Hannah840.8× avg
Speed Storm840.3× avg
Big Blind Bluff821.0× avg
Fluorescent Adolescent790.6× avg
Dandy Blossom in my pants780.6× avg
Loo-hoo-zuh-her730.9× avg
Thnks fr th Mmrs680.7× avg
The Shuffler671.1× avg
Cheapshot650.2× avg
Bellona Bloodlust561.0× avg
Pumped Up Kicks471.6× avg
CTRL‑F13471.2× avg
Pot Goblin431.0× avg
Damn The Man410.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Flying Skulls: Power 51.1, #17. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).