Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Pot Huntertop 3 6 of 15 (avg 13%) · league rank Top 14% (16%)
- Dangertop 3 4 of 15 (avg 13%) · league rank Top 18% (15%)
- Crankytop 3 1 of 15 (avg 13%) · league rank Top 37% (12%)
- Fluorescent Adolescenttop 3 2 of 15 (avg 13%) · league rank Top 39% (12%)
- Screaming Jettop 3 4 of 15 (avg 13%) · league rank Top 39% (12%)
- Plasma Fightertop 3 1 of 15 (avg 13%) · league rank Middle (11%)
- Damn The Mantop 3 1 of 8 (avg 13%) · league rank Middle (11%)
- Cheapshottop 3 1 of 15 (avg 13%) · league rank Bottom 37% (8.8%)
- Reboot Risingtop 3 0 of 15 (avg 13%) · league rank Bottom 36% (8.8%)
- Scarlett O'Haratop 3 1 of 15 (avg 13%) · league rank Bottom 36% (8.7%)
- Hellfire Hannahtop 3 0 of 15 (avg 13%) · league rank Bottom 28% (7.8%)
- Bellona Bloodlusttop 3 0 of 7 (avg 13%) · league rank Bottom 25% (7.6%)
- Speed Stormtop 3 0 of 15 (avg 13%) · league rank Bottom 20% (7.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).