Alba Racing vs Flying Skulls
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 41%20r 43%9r | 50%6r 0%1r | 44%7r 31%4r | 50%8r 33%6r | 74%15r 57%7r | 75%4r 100%1r | 67%15r 43%7r |
| 6 gate madness | 77%14r 43%7r | 50%11r 100%2r | 49%5r 100%1r | 35%10r 49%6r | 25%9r 67%6r | 61%15r 47%6r | 48%12r 29%7r |
| 12 gate madness | —0r —0r | 50%4r 40%5r | 67%3r 0%1r | 25%4r 20%5r | |||
| 24 gate madness | 33%6r 50%6r | 50%6r 60%5r | 75%4r 100%2r | 50%2r 100%1r | 26%9r 29%7r | 59%15r 58%6r | |
| 4 gate WTA | 25%4r 50%4r | 100%5r 40%5r | 58%8r 60%8r | 50%4r 60%5r | 42%12r 38%13r | 25%4r 80%5r | 32%7r 28%7r |
| 6 gate WTA | 26%5r 60%5r | 45%7r 57%5r | 100%3r 50%4r | 0%4r 60%5r | 56%16r 41%17r | 47%5r 20%5r | |
| 12 gate WTA | 25%4r 100%1r | 75%4r 0%1r | |||||
| 16 gate WTA | 27%5r 50%4r | 75%4r 75%4r | 25%4r 25%4r | 33%3r 0%1r | 25%8r 38%8r | ||
| 22 gate WTA | 81%6r 63%3r | 84%6r 33%3r | 50%2r 0%1r | 17%6r 33%3r | 6%3r 0%1r | 74%5r 50%2r | 57%3r 24%2r |
| 24 gate WTA | 0%4r 100%4r | 50%4r 50%4r | 71%9r 36%9r | 67%3r 33%3r | 0%1r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Rocket Dashtop 3 3 of 6 (avg 13%) · league rank Top 5% (17%)
- Big Blind Blufftop 3 0 of 6 (avg 13%) · league rank Top 12% (16%)
- Wrist Rockettop 3 0 of 6 (avg 13%) · league rank Top 14% (15%)
- The Shufflertop 3 3 of 6 (avg 13%) · league rank Top 17% (15%)
- CTRL‑F13top 3 2 of 6 (avg 13%) · league rank Top 18% (15%)
- Loo-hoo-zuh-hertop 3 0 of 6 (avg 13%) · league rank Top 18% (15%)
- Chumbawambatop 3 0 of 6 (avg 13%) · league rank Top 19% (15%)
- Don't Look Back In Angertop 3 1 of 6 (avg 13%) · league rank Top 20% (14%)
- Thnks fr th Mmrstop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Pumped Up Kickstop 3 0 of 2 (avg 13%)
- Pot Goblintop 3 0 of 2 (avg 13%)
- Hellfire Hannahtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Dandy Blossom in my pantstop 3 0 of 6 (avg 13%) · league rank Bottom 32% (9.3%)
- Cheapshottop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.4%)
- Rugged Smiletop 3 1 of 1 (avg 13%)
- Sunny Raytop 3 1 of 1 (avg 13%)
- Frogdogtop 3 1 of 4 (avg 13%) · league rank Top 4% (17%)
- Fake Prompttop 3 2 of 5 (avg 13%) · league rank Top 11% (16%)
- Jarktop 3 0 of 4 (avg 13%) · league rank Top 21% (14%)
- Bastilletop 3 0 of 4 (avg 13%) · league rank Top 27% (14%)
- Behind Blue Eyestop 3 0 of 4 (avg 13%) · league rank Top 28% (14%)
- Rapidashtop 3 0 of 3 (avg 13%) · league rank Top 28% (13%)
- Vogue Pandatop 3 1 of 5 (avg 13%) · league rank Top 30% (13%)
- Midnight Voodootop 3 0 of 1 (avg 13%)
- Troten Awaytop 3 0 of 1 (avg 13%)
- Steel Centuriontop 3 0 of 1 (avg 13%)
- Outta Moneytop 3 0 of 1 (avg 13%)
- Peppertop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- silverytop 3 0 of 4 (avg 13%) · league rank Bottom 39% (10%)
- Sailor Jerrytop 3 0 of 2 (avg 13%) · league rank Bottom 26% (8.5%)
- Gauntlettop 3 0 of 1 (avg 13%) · league rank Bottom 24% (8.3%)
- Flash Of Chaostop 3 0 of 1 (avg 13%) · league rank Bottom 18% (7.6%)
- Globe Trottertop 3 1 of 4 (avg 13%) · league rank Bottom 16% (7.4%)
- Salford Soldiertop 3 0 of 5 (avg 13%) · league rank Bottom 13% (7.2%)
- Failure Expected & Receivedtop 3 0 of 4 (avg 13%) · league rank Bottom 2% (6.3%)
Flying Skulls: Power 51.1, #17. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).