Alba Racing vs Flying Skulls
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 41%20r 43%9r | 50%6r 0%1r | 44%7r 31%4r | 50%8r 33%6r | 74%15r 57%7r | 75%4r 100%1r | 67%15r 43%7r |
| 6 gate madness | 77%14r 43%7r | 50%11r 100%2r | 49%5r 100%1r | 35%10r 49%6r | 25%9r 67%6r | 61%15r 47%6r | 48%12r 29%7r |
| 12 gate madness | —0r —0r | 50%4r 40%5r | 67%3r 0%1r | 25%4r 20%5r | |||
| 24 gate madness | 33%6r 50%6r | 50%6r 60%5r | 75%4r 100%2r | 50%2r 100%1r | 26%9r 29%7r | 59%15r 58%6r | |
| 4 gate WTA | 25%4r 50%4r | 100%5r 40%5r | 58%8r 60%8r | 50%4r 60%5r | 42%12r 38%13r | 25%4r 80%5r | 32%7r 28%7r |
| 6 gate WTA | 26%5r 60%5r | 45%7r 57%5r | 100%3r 50%4r | 0%4r 60%5r | 56%16r 41%17r | 47%5r 20%5r | |
| 12 gate WTA | 25%4r 100%1r | 75%4r 0%1r | |||||
| 16 gate WTA | 27%5r 50%4r | 75%4r 75%4r | 25%4r 25%4r | 33%3r 0%1r | 25%8r 38%8r | ||
| 22 gate WTA | 81%6r 63%3r | 84%6r 33%3r | 50%2r 0%1r | 17%6r 33%3r | 6%3r 0%1r | 74%5r 50%2r | 57%3r 24%2r |
| 24 gate WTA | 0%4r 100%4r | 50%4r 50%4r | 71%9r 36%9r | 67%3r 33%3r | 0%1r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 12 gate madness
✕ close- Thnks fr th Mmrstop 3 1 of 4 (avg 25%) · league rank Top 3% (31%)
- Rocket Dashtop 3 0 of 4 (avg 25%) · league rank Top 7% (30%)
- Chumbawambatop 3 1 of 4 (avg 25%) · league rank Top 13% (29%)
- Wrist Rockettop 3 2 of 4 (avg 25%) · league rank Top 26% (27%)
- Don't Look Back In Angertop 3 2 of 4 (avg 25%) · league rank Middle (26%)
- Dandy Blossom in my pantstop 3 0 of 4 (avg 25%) · league rank Bottom 39% (24%)
- Tatertop 3 2 of 5 (avg 25%) · league rank Top 14% (29%)
- Sailor Jerrytop 3 1 of 2 (avg 25%) · league rank Top 31% (27%)
- Fake Prompttop 3 2 of 5 (avg 25%) · league rank Top 35% (27%)
- Peppertop 3 1 of 5 (avg 25%) · league rank Middle (24%)
- Salford Soldiertop 3 0 of 3 (avg 25%) · league rank Bottom 33% (23%)
- Globe Trottertop 3 0 of 5 (avg 25%) · league rank Bottom 18% (20%)
- Failure Expected & Receivedtop 3 0 of 5 (avg 25%) · league rank Bottom 1% (14%)
Flying Skulls: Power 51.1, #17. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).