Team report · Lower league

Alba Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Alba Racing
  • Crankytop 3 6 of 39 (avg 13%) · league rank Top 24% (14%)
  • Big Blind Blufftop 3 6 of 39 (avg 13%) · league rank Top 26% (14%)
  • Morgan le Faytop 3 9 of 52 (avg 13%) · league rank Top 26% (14%)
  • Jumbled Jeanstop 3 10 of 52 (avg 13%) · league rank Top 28% (14%)
  • Witty Wheelertop 3 7 of 43 (avg 13%) · league rank Top 28% (13%)
  • Dangertop 3 7 of 52 (avg 13%) · league rank Top 35% (13%)
  • Wrist Rockettop 3 3 of 39 (avg 13%) · league rank Top 37% (12%)
  • Rocket Dashtop 3 2 of 13 (avg 13%) · league rank Middle (12%)
  • Hellfire Hannahtop 3 6 of 48 (avg 13%) · league rank Middle (12%)
  • Scarlett O'Haratop 3 7 of 52 (avg 13%) · league rank Middle (12%)
  • Pot Huntertop 3 0 of 13 (avg 13%) · league rank Middle (11%)
  • Screaming Jettop 3 2 of 39 (avg 13%) · league rank Middle (11%)
  • Thnks fr th Mmrstop 3 1 of 13 (avg 13%) · league rank Middle (10%)
  • Rosie Cheekstop 3 2 of 26 (avg 13%) · league rank Middle (9.8%)
  • Speed Stormtop 3 2 of 52 (avg 13%) · league rank Bottom 34% (9.0%)
  • Astrayatop 3 0 of 52 (avg 13%) · league rank Bottom 13% (7.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).