Alba Racing vs Flying Skulls
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 47%19r 34%12r | 100%1r —0r | 47%15r 86%8r | 58%12r 50%6r | 47%9r 100%6r | 34%8r 67%3r | 38%12r 66%6r |
| 6 gate madness | 53%15r 56%9r | 42%13r 49%8r | 100%1r —0r | 41%13r 90%9r | 49%14r 29%4r | 45%10r 81%5r | 26%12r 87%8r |
| 12 gate madness | 66%7r 0%2r | 50%7r 67%3r | 60%5r 100%1r | 67%12r 50%6r | |||
| 24 gate madness | 73%11r 83%6r | 75%9r 75%4r | 50%10r 67%6r | 100%3r —0r | 56%22r 74%12r | 45%35r 71%19r | |
| 4 gate WTA | 50%16r 0%8r | 67%6r 33%3r | 44%20r 17%8r | 33%6r 100%3r | 45%25r 46%11r | 33%6r 33%3r | 50%16r 50%6r |
| 6 gate WTA | 59%25r 64%12r | 34%16r 12%6r | 83%7r 50%2r | 67%6r 33%3r | 53%30r 46%15r | 37%9r 33%3r | |
| 12 gate WTA | 100%3r 67%3r | 100%3r 100%3r | |||||
| 16 gate WTA | 86%10r 75%4r | 56%16r 63%8r | 50%8r 33%3r | 29%7r 100%2r | 38%16r 63%8r | ||
| 22 gate WTA | 65%16r 73%8r | 70%10r 67%6r | 53%7r 46%4r | 50%10r 50%6r | —0r —0r | 67%15r 78%9r | 80%5r 67%3r |
| 24 gate WTA | 75%8r 75%4r | 13%8r 50%4r | 63%29r 66%14r | 38%8r 0%2r | 50%2r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 46 races with 3+ rounds for both teams, you're ahead in 15, behind in 19 and level in 12.
- 1000m 4 gate WTA 50% vs 0%
- 1400m 4 gate WTA 44% vs 17%
- 1000m 1v1 47% vs 34%
- 2200m 24 gate madness 45% vs 71%
- 2200m 6 gate madness 26% vs 87%
- 1600m 6 gate madness 41% vs 90%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up, so a common race counts for more than a rare one.
Flying Skulls: Power 56.4, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).