Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Screaming Jet | 375 | 1.1× avg | ||
| Witty Wheeler | 374 | 1.0× avg | ||
| Rocket Dash | 325 | 1.4× avg | ||
| Wrist Rocket | 324 | 0.9× avg | ||
| Don't Look Back In Anger | 319 | 1.1× avg | ||
| Morgan le Fay | 316 | 1.2× avg | ||
| Cranky | 293 | 1.1× avg | ||
| Dandy Blossom in my pants | 275 | 0.5× avg | ||
| Danger | 238 | 1.0× avg | ||
| Chumbawamba | 223 | 1.0× avg | ||
| Big Blind Bluff | 197 | 1.5× avg | ||
| Speed Storm | 164 | 0.5× avg | ||
| Astraya | 157 | 0.1× avg | ||
| The Shuffler | 131 | 1.3× avg | ||
| Lightning Crashes | 94 | 0.5× avg | ||
| Jumbled Jeans | 85 | 1.5× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Flying Skulls: Power 56.4, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).