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Alba Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Screaming Jet3751.1× avg
Witty Wheeler3741.0× avg
Rocket Dash3251.4× avg
Wrist Rocket3240.9× avg
Don't Look Back In Anger3191.1× avg
Morgan le Fay3161.2× avg
Cranky2931.1× avg
Dandy Blossom in my pants2750.5× avg
Danger2381.0× avg
Chumbawamba2231.0× avg
Big Blind Bluff1971.5× avg
Speed Storm1640.5× avg
Astraya1570.1× avg
The Shuffler1311.3× avg
Lightning Crashes940.5× avg
Jumbled Jeans851.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Flying Skulls: Power 56.4, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).