Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Morgan le Faywon 0 of 8 (avg 4.2%) · league rank Top 1% (7.4%)
- Big Blind Bluffwon 1 of 8 (avg 4.2%) · league rank Top 7% (6.1%)
- Rocket Dashwon 0 of 8 (avg 4.2%) · league rank Top 9% (5.8%)
- Chumbawambawon 0 of 8 (avg 4.2%) · league rank Top 15% (5.3%)
- Wrist Rocketwon 0 of 8 (avg 4.2%) · league rank Top 23% (4.9%)
- Witty Wheelerwon 0 of 8 (avg 4.2%) · league rank Top 31% (4.5%)
- Don't Look Back In Angerwon 0 of 8 (avg 4.2%) · league rank Top 38% (4.1%)
- The Shufflerwon 0 of 8 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Dandy Blossom in my pantswon 0 of 8 (avg 4.2%) · league rank Bottom 36% (3.0%)
- Speed Stormwon 0 of 8 (avg 4.2%) · league rank Bottom 34% (2.9%)
- Lightning Crasheswon 0 of 3 (avg 4.2%) · league rank Bottom 19% (2.3%)
- Astrayawon 0 of 5 (avg 4.2%) · league rank Bottom 15% (2.2%)
- Screaming Jetwon 0 of 8 (avg 4.2%) · league rank Bottom 13% (2.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).