Compare with
Power
53.8
19th of 40 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Glory
Power 57.8 · 7th · 3–4
Worst map
Anchor
Power 47.2 · 26th · 1–8
Above average
Miracles
Power 53.8 · 19th · 7–6
Average
Measure
Power 50.4 · 24th · 8–5
Where do we lose the most points?
1800m 24 gate madness38%
2000m 22 gate WTA49%
2200m 22 gate WTA46%
Where we win them
1400m 22 gate WTA81%
2200m 24 gate madness58%
1000m 22 gate WTA58%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Astraya0.1× avg
Dandy Blossom in my pants0.4× avg
Speed Storm0.5× avg
Carrying us
Rosie Cheeks2.3× avg
Loo-hoo-zuh-her2.0× avg
Thnks fr th Mmrs1.9× avg
Where are they better than us?
2000m 22 gate WTA49 vs 56%
1200m 22 gate WTA58 vs 66%
1600m 22 gate WTA54 vs 61%
Where we're better
1000m 22 gate WTA58 vs 36%
1400m 22 gate WTA81 vs 38%
Who do they send in…
Failure Expected & Received45 races · 2 top 3
Pepper45 races · 11 top 3
River Dawn45 races · 7 top 3
Chaotic Sky40 races · 8 top 3
› Roster · 25 coresby distance type
Sprint · 15
- ChumbawambaSprint-Mid
- The ShufflerSprint
- Big Blind BluffSprint
- Morgan le FaySprint-Mid
- Don't Look Back In AngerSprint
- Dandy Blossom in my pantsSprint
- Rocket DashSprint
- Wrist RocketSprint
- Speed StormSprint-Mid
- Scarlett O'HaraSprint-Mid
- Loo-hoo-zuh-herSprint
- Hellfire HannahSprint-Mid
- Pot GoblinSprint
- Pumped Up KicksSprint
- CTRL‑F13Sprint
Mid · 4
Marathon · 6
- DangerMarathon
- Screaming JetMid-Marathon
- CrankyMid-Marathon
- Pot HunterMarathon
- Plasma FighterMid-Marathon
- CheapshotMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).