Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 69% 13r · 4th · 1.0/map | 63% 8r · 8th · 0.6/map | 62% 26r · 9th · 2.0/map | 20% 5r · 32nd · 0.5/map | 38% 39r · 32nd · 3.2/map | 58% 66r · 12th · 5.1/map | |
| 22 gate WTA | 58% 37r · 8th · 3.1/map | 58% 26r · 11th · 2.0/map | 81% 21r · 3rd · 1.6/map | 54% 26r · 16th · 2.0/map | 0% 1r · 0.1/map | 49% 41r · 21st · 3.2/map | 46% 13r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Rocket Dashtop 3 4 of 8 (avg 13%) · league rank Top 5% (17%)
- Big Blind Blufftop 3 4 of 8 (avg 13%) · league rank Top 12% (16%)
- Wrist Rockettop 3 1 of 8 (avg 13%) · league rank Top 14% (15%)
- Morgan le Faytop 3 1 of 8 (avg 13%) · league rank Top 17% (15%)
- The Shufflertop 3 1 of 8 (avg 13%) · league rank Top 17% (15%)
- Chumbawambatop 3 1 of 8 (avg 13%) · league rank Top 19% (15%)
- Don't Look Back In Angertop 3 1 of 8 (avg 13%) · league rank Top 20% (14%)
- RAM JAMtop 3 1 of 8 (avg 13%) · league rank Top 22% (14%)
- Thnks fr th Mmrstop 3 1 of 8 (avg 13%) · league rank Middle (11%)
- Witty Wheelertop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Dandy Blossom in my pantstop 3 0 of 8 (avg 13%) · league rank Bottom 32% (9.3%)
- Astrayatop 3 1 of 8 (avg 13%) · league rank Bottom 23% (8.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).