Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 69% 13r · 4th · 1.0/map | 63% 8r · 8th · 0.6/map | 62% 26r · 9th · 2.0/map | 20% 5r · 32nd · 0.5/map | 38% 39r · 32nd · 3.2/map | 58% 66r · 12th · 5.1/map | |
| 22 gate WTA | 58% 37r · 8th · 3.1/map | 58% 26r · 11th · 2.0/map | 81% 21r · 3rd · 1.6/map | 54% 26r · 16th · 2.0/map | 0% 1r · 0.1/map | 49% 41r · 21st · 3.2/map | 46% 13r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Thnks fr th Mmrswon 4 of 21 (avg 4.5%) · league rank Top 1% (8.2%)
- Morgan le Faywon 1 of 21 (avg 4.5%) · league rank Top 1% (7.9%)
- Big Blind Bluffwon 0 of 21 (avg 4.5%) · league rank Top 6% (6.6%)
- RAM JAMwon 3 of 21 (avg 4.5%) · league rank Top 7% (6.5%)
- Rocket Dashwon 1 of 21 (avg 4.5%) · league rank Top 8% (6.3%)
- Chumbawambawon 2 of 21 (avg 4.5%) · league rank Top 14% (5.8%)
- Wrist Rocketwon 2 of 21 (avg 4.5%) · league rank Top 23% (5.3%)
- Witty Wheelerwon 2 of 21 (avg 4.5%) · league rank Top 31% (4.9%)
- Don't Look Back In Angerwon 0 of 21 (avg 4.5%) · league rank Top 38% (4.5%)
- Dandy Blossom in my pantswon 1 of 21 (avg 4.5%) · league rank Bottom 34% (3.3%)
- Astrayawon 0 of 21 (avg 4.5%) · league rank Bottom 16% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).