Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 69% 13r · 4th · 1.0/map | 63% 8r · 8th · 0.6/map | 62% 26r · 9th · 2.0/map | 20% 5r · 32nd · 0.5/map | 38% 39r · 32nd · 3.2/map | 58% 66r · 12th · 5.1/map | |
| 22 gate WTA | 58% 37r · 8th · 3.1/map | 58% 26r · 11th · 2.0/map | 81% 21r · 3rd · 1.6/map | 54% 26r · 16th · 2.0/map | 0% 1r · 0.1/map | 49% 41r · 21st · 3.2/map | 46% 13r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 22 gate WTA
✕ close- Rocket Dashwon 2 of 26 (avg 4.5%) · league rank Top 5% (6.9%)
- Big Blind Bluffwon 3 of 26 (avg 4.5%) · league rank Top 10% (6.3%)
- Wrist Rocketwon 1 of 26 (avg 4.5%) · league rank Top 13% (5.9%)
- Morgan le Faywon 0 of 26 (avg 4.5%) · league rank Top 16% (5.7%)
- Chumbawambawon 1 of 26 (avg 4.5%) · league rank Top 21% (5.3%)
- Loo-hoo-zuh-herwon 3 of 13 (avg 4.5%) · league rank Top 22% (5.3%)
- The Shufflerwon 1 of 26 (avg 4.5%) · league rank Top 24% (5.2%)
- RAM JAMwon 1 of 13 (avg 4.5%) · league rank Top 27% (5.0%)
- Don't Look Back In Angerwon 3 of 26 (avg 4.5%) · league rank Top 28% (4.9%)
- Witty Wheelerwon 0 of 26 (avg 4.5%) · league rank Middle (3.6%)
- Dandy Blossom in my pantswon 0 of 26 (avg 4.5%) · league rank Bottom 30% (2.9%)
- Astrayawon 0 of 26 (avg 4.5%) · league rank Bottom 20% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).