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Alba Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Alba Racing
  • Crankytop 3 6 of 16 (avg 13%) · league rank Top 24% (14%)
  • Big Blind Blufftop 3 2 of 16 (avg 13%) · league rank Top 26% (14%)
  • Morgan le Faytop 3 1 of 16 (avg 13%) · league rank Top 26% (14%)
  • Jumbled Jeanstop 3 1 of 16 (avg 13%) · league rank Top 28% (14%)
  • Witty Wheelertop 3 2 of 16 (avg 13%) · league rank Top 28% (13%)
  • Dangertop 3 3 of 16 (avg 13%) · league rank Top 35% (13%)
  • Wrist Rockettop 3 4 of 16 (avg 13%) · league rank Top 37% (12%)
  • Rocket Dashtop 3 0 of 16 (avg 13%) · league rank Middle (12%)
  • Screaming Jettop 3 4 of 16 (avg 13%) · league rank Middle (11%)
  • Don't Look Back In Angertop 3 2 of 16 (avg 13%) · league rank Middle (9.8%)
  • Speed Stormtop 3 1 of 16 (avg 13%) · league rank Bottom 34% (9.0%)
  • Lightning Crashestop 3 0 of 7 (avg 13%) · league rank Bottom 30% (8.6%)
  • Astrayatop 3 0 of 9 (avg 13%) · league rank Bottom 13% (7.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).