Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 80% 5r · 4th · 1.0/map | 100% 2r · 0.6/map | 50% 10r · 16th · 2.0/map | 100% 2r · 0.5/map | 59% 16r · 12th · 3.0/map | 52% 25r · 20th · 5.0/map | |
| 22 gate WTA | 63% 16r · 5th · 2.8/map | 70% 10r · 4th · 1.9/map | 51% 7r · 15th · 1.5/map | 50% 10r · 18th · 2.0/map | — | 67% 15r · 5th · 3.2/map | 80% 5r · 3rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Morgan le Faytop 3 1 of 10 (avg 13%) · league rank Top 2% (18%)
- Rocket Dashtop 3 2 of 10 (avg 13%) · league rank Top 7% (16%)
- Big Blind Blufftop 3 1 of 10 (avg 13%) · league rank Top 7% (16%)
- Chumbawambatop 3 4 of 10 (avg 13%) · league rank Top 12% (16%)
- Wrist Rockettop 3 0 of 10 (avg 13%) · league rank Top 21% (14%)
- Witty Wheelertop 3 2 of 10 (avg 13%) · league rank Top 26% (14%)
- Don't Look Back In Angertop 3 0 of 10 (avg 13%) · league rank Top 37% (13%)
- Dandy Blossom in my pantstop 3 0 of 10 (avg 13%) · league rank Middle (11%)
- The Shufflertop 3 2 of 10 (avg 13%) · league rank Bottom 38% (10%)
- Crankytop 3 1 of 10 (avg 13%) · league rank Bottom 33% (9.7%)
- Lightning Crashestop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.2%)
- Astrayatop 3 0 of 6 (avg 13%) · league rank Bottom 18% (7.8%)
- Screaming Jettop 3 0 of 10 (avg 13%) · league rank Bottom 15% (7.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).