Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Rocket Dashtop 3 2 of 4 (avg 13%) · league rank Top 5% (17%)
- Big Blind Blufftop 3 0 of 4 (avg 13%) · league rank Top 12% (16%)
- Wrist Rockettop 3 0 of 4 (avg 13%) · league rank Top 14% (15%)
- The Shufflertop 3 2 of 4 (avg 13%) · league rank Top 17% (15%)
- CTRL‑F13top 3 2 of 4 (avg 13%) · league rank Top 18% (15%)
- Loo-hoo-zuh-hertop 3 0 of 4 (avg 13%) · league rank Top 19% (15%)
- Chumbawambatop 3 0 of 4 (avg 13%) · league rank Top 19% (15%)
- Don't Look Back In Angertop 3 1 of 4 (avg 13%) · league rank Top 20% (14%)
- Thnks fr th Mmrstop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Hellfire Hannahtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Dandy Blossom in my pantstop 3 0 of 4 (avg 13%) · league rank Bottom 32% (9.3%)
- Cheapshottop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).