Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Rocket Dashtop 3 1 of 1 (avg 13%) · league rank Top 2% (18%)
- Morgan le Faytop 3 0 of 1 (avg 13%) · league rank Top 10% (16%)
- Witty Wheelertop 3 0 of 1 (avg 13%) · league rank Top 25% (14%)
- Big Blind Blufftop 3 0 of 1 (avg 13%) · league rank Top 26% (14%)
- Wrist Rockettop 3 0 of 1 (avg 13%) · league rank Top 33% (14%)
- Don't Look Back In Angertop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- Chumbawambatop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- The Shufflertop 3 0 of 1 (avg 13%)
- Crankytop 3 0 of 1 (avg 13%) · league rank Bottom 24% (9.4%)
- Screaming Jettop 3 1 of 1 (avg 13%) · league rank Bottom 17% (8.3%)
- Dandy Blossom in my pantstop 3 0 of 1 (avg 13%) · league rank Bottom 11% (7.6%)
- Astrayatop 3 0 of 1 (avg 13%) · league rank Bottom 10% (7.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).