Compare with
Power
52.3
14th of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 61.1 · 11th · 4–1
Worst map
Anchor
Power 50.7 · 15th · 0–3
Above average
Glory
Power 53.7 · 16th · 5–3
Average
Measure
Power 52.3 · 14th · 5–1
Where do we lose the most points?
2000m 6 gate WTA0%
2200m 24 gate madness18%
1000m 1v133%
Where we win them
2000m 12 gate madness67%
1200m 6 gate WTA83%
1600m 1v158%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Astraya0.0× avg
Lightning Crashes0.0× avg
Big Blind Bluff0.3× avg
Carrying us
Rocket Dash1.9× avg
Morgan le Fay1.6× avg
The Shuffler1.4× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Danger12 races · 2 top 3
Screaming Jet12 races · 4 top 3
Cranky12 races · 4 top 3
Jumbled Jeans12 races · 4 top 3
› Roster · 25 coresby distance type
Sprint · 15
- ChumbawambaSprint-Mid
- The ShufflerSprint
- Big Blind BluffSprint
- Morgan le FaySprint-Mid
- Don't Look Back In AngerSprint
- Dandy Blossom in my pantsSprint
- Rocket DashSprint
- Wrist RocketSprint
- Speed StormSprint-Mid
- Scarlett O'HaraSprint-Mid
- Loo-hoo-zuh-herSprint
- Hellfire HannahSprint-Mid
- Pot GoblinSprint
- Pumped Up KicksSprint
- CTRL‑F13Sprint
Mid · 4
Marathon · 6
- DangerMarathon
- Screaming JetMid-Marathon
- CrankyMid-Marathon
- Pot HunterMarathon
- Plasma FighterMid-Marathon
- CheapshotMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).