Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 16r · 19th · 2.0/map | 42% 13r · 18th · 1.4/map | 37% 16r · 29th · 2.0/map | — | 50% 16r · 20th · 1.8/map | ||
| 6 gate WTA | 51% 19r · 19th · 2.3/map | 35% 16r · 25th · 1.7/map | 67% 24r · 4th · 3.0/map | ||||
| 16 gate WTA | 86% 10r · 3rd · 1.1/map | 56% 16r · 13th · 2.0/map | 50% 8r · 13th · 0.9/map | 29% 7r · 19th · 0.6/map | 38% 16r · 22nd · 2.0/map | ||
| 24 gate WTA | 75% 8r · 5th · 1.0/map | 13% 8r · 31st · 1.0/map | 62% 29r · 5th · 3.5/map | 38% 8r · 20th · 0.8/map | 50% 2r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 16 gate WTA
✕ close- Big Blind Bluffwon 3 of 10 (avg 6.3%) · league rank Top 6% (9.1%)
- Rocket Dashwon 2 of 10 (avg 6.3%) · league rank Top 17% (8.0%)
- The Shufflerwon 0 of 10 (avg 6.3%) · league rank Top 30% (7.1%)
- Chumbawambawon 1 of 10 (avg 6.3%) · league rank Top 34% (6.8%)
- Don't Look Back In Angerwon 1 of 10 (avg 6.3%) · league rank Top 35% (6.6%)
- Witty Wheelerwon 1 of 10 (avg 6.3%) · league rank Middle (5.9%)
- Crankywon 0 of 2 (avg 6.3%)
- Dandy Blossom in my pantswon 0 of 10 (avg 6.3%) · league rank Middle (5.3%)
- Lightning Crasheswon 0 of 3 (avg 6.3%) · league rank Bottom 37% (5.0%)
- Astrayawon 0 of 5 (avg 6.3%) · league rank Bottom 16% (3.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).