Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Chumbawamba | 37 | 0.9× avg | ||
| Screaming Jet | 30 | 1.4× avg | ||
| Cranky | 28 | 1.1× avg | ||
| Don't Look Back In Anger | 22 | 1.0× avg | ||
| Rocket Dash | 21 | 0.9× avg | ||
| Plasma Fighter | 20 | 1.4× avg | ||
| Wrist Rocket | 19 | 0.5× avg | ||
| Morgan le Fay | 15 | 1.1× avg | ||
| Pot Hunter | 13 | 1.1× avg | — | |
| Reboot Rising | 12 | 0.7× avg | — | |
| Danger | 12 | 0.8× avg | — | |
| Loo-hoo-zuh-her | 10 | 1.2× avg | — | |
| Big Blind Bluff | 9 | 0.7× avg | — | |
| Speed Storm | 9 | 0.7× avg | — | |
| Dandy Blossom in my pants | 7 | 1.1× avg | — | |
| The Shuffler | 4 | 0.0× avg | — | |
| Scarlett O'Hara | 4 | 3.0× avg | — | |
| Bellona Bloodlust | 3 | 0.7× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Flying Skulls: Power 48.0, #18. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).