Compare with
Power
50.7
15th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 61.1 · 11th · 4–1
Worst map
Anchor
Power 50.7 · 15th · 0–3
Above average
Glory
Power 53.7 · 16th · 5–3
Average
Measure
Power 52.3 · 14th · 5–1
Where do we lose the most points?
2200m 6 gate madness17%
2200m 1v139%
1600m 6 gate madness32%
Where we win them
1000m 1v156%
1000m 6 gate madness52%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Rocket Dash0.7× avg
Dandy Blossom in my pants0.7× avg
Danger0.7× avg
Carrying us
Don't Look Back In Anger1.2× avg
Morgan le Fay1.2× avg
Cranky1.1× avg
Where are they better than us?
1600m 6 gate madness32 vs 100%
1800m 1v146 vs 100%
1400m 1v145 vs 85%
Where we're better
1000m 1v156 vs 46%
› Roster · 25 coresby distance type
Sprint · 15
- ChumbawambaSprint-Mid
- The ShufflerSprint
- Big Blind BluffSprint
- Morgan le FaySprint-Mid
- Don't Look Back In AngerSprint
- Dandy Blossom in my pantsSprint
- Rocket DashSprint
- Wrist RocketSprint
- Speed StormSprint-Mid
- Scarlett O'HaraSprint-Mid
- Loo-hoo-zuh-herSprint
- Hellfire HannahSprint-Mid
- Pot GoblinSprint
- Pumped Up KicksSprint
- CTRL‑F13Sprint
Mid · 4
Marathon · 6
- DangerMarathon
- Screaming JetMid-Marathon
- CrankyMid-Marathon
- Pot HunterMarathon
- Plasma FighterMid-Marathon
- CheapshotMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).