Team report · Lower league

Alba Racing

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vsyours vs Flying Skulls's

Screaming Jet is ahead in 6 of the 24 races they both run, Sailor Jerry in 9. Biggest edge: 2000m 22 gate WTA (3.8% vs 2.9%); biggest gap: 1400m 24 gate madness (7.4% vs 12%).

Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
—not run
Middle51%
—not run
Top 22%53%
—not run
Top 14%54%
Middle53%
—not run
Top 33%54%
—not run
Middle55%
—not run
6 gate madness
—not run
Middle51%
—not run
Bottom 36%49%
—not run
Top 11%55%
Top 27%54%
Top 33%53%
Top 24%55%
Bottom 37%51%
Top 29%57%
Bottom 37%52%
12 gate madness
—not run
Bottom 32%23%
—not run
Top 31%27%
Middle25%
Middle27%
Top 34%27%
—not run
24 gate madness
Middle11%
Bottom 39%10.0%
Bottom 29%8.9%
Bottom 26%8.5%
Bottom 15%7.4%
Middle12%
Bottom 17%8.3%
Middle12%
Middle11%
Top 36%12%
Top 39%12%
Middle10%
4 gate WTA
—not run
Bottom 27%24%
—not run
Top 39%27%
—not run
Middle27%
Middle25%
Middle26%
Middle27%
Bottom 24%23%
Middle27%
—not run
6 gate WTA
—not run
Middle17%
—not run
Bottom 40%17%
Bottom 39%16%
Middle17%
Middle18%
Bottom 29%14%
Bottom 35%17%
—not run
12 gate WTA
—not run
Bottom 15%5.6%
Bottom 32%6.8%
Middle8.0%
16 gate WTA
—not run
Bottom 30%4.5%
—not run
Middle5.7%
—not run
Bottom 38%5.4%
Bottom 31%4.7%
Middle5.8%
Middle5.3%
Bottom 39%4.6%
22 gate WTA
—not run
Bottom 33%3.1%
—not run
Bottom 22%2.6%
—not run
Middle3.9%
Bottom 20%2.6%
Middle3.6%
Middle3.8%
Bottom 37%2.9%
Middle3.5%
Middle3.1%
24 gate WTA
Bottom 28%2.6%
Bottom 22%2.4%
Bottom 13%2.2%
Middle3.5%
Bottom 19%2.3%
Middle3.2%
Bottom 36%2.8%
Middle3.6%
Middle3.2%
—not run

Left = Screaming Jet, right = Sailor Jerry: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Screaming Jet beats Sailor Jerry head to head.

Flying Skulls: Power 51.1, #17. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).