Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
โ close- Walter Whitetop 3 0 of 3 (avg 13%) ยท league rank Top 1% (19%)
- Save the Clock Towertop 3 1 of 3 (avg 13%) ยท league rank Top 2% (17%)
- Rare Externaltop 3 2 of 3 (avg 13%) ยท league rank Top 8% (16%)
- Heads Will Rolltop 3 0 of 3 (avg 13%) ยท league rank Top 18% (15%)
- Rare Larrytop 3 0 of 3 (avg 13%) ยท league rank Top 23% (15%)
- Lawyer Uptop 3 0 of 3 (avg 13%) ยท league rank Middle (13%)
- Pre Approvedtop 3 0 of 1 (avg 13%)
- Babs Kramertop 3 0 of 1 (avg 13%)
- Maureen Ponderosatop 3 0 of 1 (avg 13%)
- Perseus Spirittop 3 0 of 3 (avg 13%) ยท league rank Bottom 39% (11%)
- Steel Stormtop 3 1 of 3 (avg 13%) ยท league rank Bottom 36% (11%)
- The Golden Mantop 3 0 of 2 (avg 13%)
- Thundering Firetop 3 0 of 2 (avg 13%)
- Glistening Thundertop 3 0 of 2 (avg 13%)
- Be Goodtop 3 1 of 3 (avg 13%) ยท league rank Bottom 32% (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).